DiscoverTake Up Code245: GameDev: Points, Lines, Planes, Dimensions, and Normals.
245: GameDev: Points, Lines, Planes, Dimensions, and Normals.

245: GameDev: Points, Lines, Planes, Dimensions, and Normals.

Update: 2018-10-15
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You do not need a lot of math to program. What you do need is usually simple. But you do need some. It is not that hard and I will explain it so you can understand. Game development probably needs a bit more math than you might guess.
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245: GameDev: Points, Lines, Planes, Dimensions, and Normals.

245: GameDev: Points, Lines, Planes, Dimensions, and Normals.

Take Up Code: build your own computer games, apps, and robotics with podcasts and live classes