DiscoverSo Very Wrong About Games#361: What Makes Longer Games Worth It
#361: What Makes Longer Games Worth It

#361: What Makes Longer Games Worth It

Update: 2025-05-27
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Walker and Mark almost come to blows over Flip 7 this week. Their disagreements over the merits of the product (Game? Experience? Way of Life? Sub "Roll a 6, Win a Cookie" distraction?) have long simmered, but the fundamental schism can no longer be ignored or papered over. They finally have it out. 


02:27 AYURIS: Knarr (Thomas Dupont, Bombyx, 2023)


Games Played Last Week:

03:36 -Autobahn (Fabio Lopiano and Nestore Mangone, Alley Cat Games, 2022)

06:39 -Scythe (Jamey Stegmaier, Stonemaier Games, 2016)

09:47 -Fairy Tale (Satoshi Nakamura, What's Your Game?, 2008) 

15:00 -Moon (Haakon Gaarder, Sinister Fish Games, 2023)

18:17 -Spots (Alex Hague, Jon Perry, and Justin Vickers, CMYK, 2022)

21:13 -ito (326, Arclight Games, 2019)

28:06 -Deep Rock Galactic (Ole Steiness, MOOD Publishing, 2022)

31:45 -Flip 7 (Eric Olsen, The Op Games, 2024)


News (and why it doesn't matter):

35:50 Recall from Alion by Dr. Ø; pseudo-sequel to Revive?

38:07 Open registration for SVWAG Con (July 25th-July 27th) on Eventbrite! https://tinyurl.com/25s6p5jd


38:40 Topic: What Makes Longer Games Worth It?



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#361: What Makes Longer Games Worth It

#361: What Makes Longer Games Worth It

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