DiscoverMasters of Alchemy: The Podcast#52- World Building: Settlements
#52- World Building: Settlements

#52- World Building: Settlements

Update: 2025-10-01
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Another world building episode is upon us! This time its all about settlements! What's important to add? How many do you need? Is simplicity king or should you know every nook and cranny of every town or city you come up with?


UPCOMING EVENTS:


Cell of Cthulhu. We're collaborating with Old Melbourne Gaol and Pentridge Prison for more Call of Cthulhu! Join us for two nights of horror on the 8th and 9th of October. You can book tickets for the Old Melbourne Gaol games HERE and tickets for the Pentridge Prison games HERE



TIME CODES:


00:00 Intro


03:58 Our Experience with Creating Settlements


12:08 Picking The Main 'Thing' Your Settlement is Known For


16:30 How Much is Too Much?


22:31 What is The Settlement Saying About Your World/ Story?


29:51 Basing a Town Off its People / Basing a People Off Their Town?


33:37 One Note Towns And 'Crappy' Settlements


39:16 Letting Ideas Flow Naturally


44:43 DESTROY THE TOWN


45:52 Upcoming Events and PAX


This podcast is brought to you by Masters of Alchemy. Visit mastersofalchemy.au for booking and event information.

Intro music: Medieval/RPG Music by sonically_sound -- https://freesound.org/s/624644/ -- License: Attribution 4.0


Hosted on Acast. See acast.com/privacy for more information.

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#52- World Building: Settlements

#52- World Building: Settlements