AWR: Swashbucklers #1 -
Update: 2022-04-30
Description
This is a session that was meant to be a simple one off but has since recording been turned into a campaign therefore there's no backstory given so I will include some quick context:
The world of Swashbucklers is one covered in water with few main lands to speak of, The United Maritime Confederation governs over the known sea with mixed affect, as the still independent Islands and non-aligned groups tend to be at odds with the reigning lords of the sea.
Our heroes however are unaffected by the politics of the seas. They are, as you may expect, simple travelers looking to make a buck however they can, and with that we find our travelers nearing a port at the island of Grand Mor where we begin our journey...
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