Adam McConnaughey On Shine A Light
Update: 2025-05-15
Description
In which Adam and I discuss:
- Vibing with other players.
- Fighting contrarian impulses in play.
- Aggressively casual creative prompts.
- The value of time flow interruptions.
- Backdoor GMing a GMless game.
- Deliberate vs. informal scene framing.
- Game structure as religious observance.
- What does it mean to cope with death?
- Death as resolution point vs. transformative moment.
- Less literal implementations of source inspiration.
- The joys of play variety.
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