DiscoverAggroChat: Tales of the Aggronaut PodcastAggroChat #522 - What Makes a Crossover?
AggroChat #522 - What Makes a Crossover?

AggroChat #522 - What Makes a Crossover?

Update: 2025-05-11
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Featuring: AmmosArt, Belghast, Kodra, Tamrielo, and Thalen

 

Hey Folks! Happy Mother’s Day to all the Mothers out there who might be listening to our show. We are down an Ash and a Grace and have an under-the-weather Kodra, but push on.  We start off with Bel asking the question: What is the bare minimum required for something to be called a crossover in a game? Kodra shares his thoughts about his playthrough of Cyberpunk 2077 and how it gives the impression of time pressure, but that there really is not any.  This branches off into a whole discussion about imaginary time pressure and actual hard clocks in games.  Weirdly, this also then branches off into a discussion about how “sexytime” is handled in games. In a more pure gaming experience, Tam shares his thoughts about the wildly successful Burrows and Badgets.  Bel talks about rolling a Gauntlet character in the Sir Gog led Path of Exile league and hitting a hard stop in Act 8.  Finally, we talk a bit about Dune Awakening and then attempt to explain the Dune universe to Kodra.

 

Topics Discussed:

  • What Constitutes a Crossover in a Video Game?

    • Diablo IV x Berserk Collaboration

  • Cyberpunk 2077 and the implication of time pressure.

    • Actual Time Pressure vs Imagined

  • Sexytime in Gaming

  • Burrows and Badgers

  • Sir Gog’s Soft Gauntlet in Path of Exile

  • Dune: Awakening Beta Hopes

  • Explaining Dune to Kodra

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AggroChat #522 - What Makes a Crossover?

AggroChat #522 - What Makes a Crossover?

Mark "Belghast" Temple