DiscoverNudging PixelsAkseli Anttila : How do you design for VR?
Akseli Anttila : How do you design for VR?

Akseli Anttila : How do you design for VR?

Update: 2019-01-10
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We’ve been talking about Virtual reality for ages now. We’ve seen it in movies, cartoons and read about it in books. But it’s taken a while to go from concept to an actual, useable medium. And unlike what movies from the 80s would have us believe, our daily lives do not revolve around experiences in virtual reality.


In this first episode of Nudging Pixels, we chat with Akseli Anttila, Principal UX Designer at Varjo Technologies, the Helsinki-based startup behind the first human eye resolution VR headset. He tells us why we should be careful about science fiction inspiring our design and we discuss the ethical issues surrounding this immersive medium. We talk about where Varjo is headed and the future of work with VR. 




Other VR and AR headsets mentioned in this episode:


Occulus


Vive


Google Cardboard


Holo Lens




Some other things we mentioned:


Google Glass


Iron Man scene


Minority Report Scene




Tell us what you think on twitter @nudgingpixels or email : nudgingpixels@houston-inc.com



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Akseli Anttila : How do you design for VR?

Akseli Anttila : How do you design for VR?

Houston Inc.