Alice Brooks, ASC returns to Oz in Wicked: For Good
Update: 2025-12-05
Description
The Cinematography Podcast Episode 336: Alice Brooks, ASC
For cinematographer Alice Brooks, ASC, shooting both Wicked and Wicked: For Good concurrently was a huge feat. The giant sets, precise camerawork and complex, live lighting cues for the musical numbers required detailed planning and prep. But first, Alice and her long-time collaborator, director Jon M. Chu, broke down the scripts and discussed the emotional intentions for each scene. “When we first start talking about a movie, we talk about emotion,” says Alice. “I love getting an emotional cue for the camera the same way an actor would. What is the emotional intention in the scene? An actor gets to tell the story through their breath and through their looks and through their being. And I get to tell the story, the emotional story, through camera and lenses and lighting.”
Separation, seclusion and surrender were the emotional themes in Wicked: For Good. “It became very clear that the first movie would live in this ever-present daylight,” explains Alice. “And the second movie would have this weight and complexity and maturity and density to it and live in the shadows.” 90% of Wicked takes place in the daytime, with the sun setting as Elphaba (Cynthia Erivo) embraces her power, sings “Defying Gravity” and flies away. In contrast, Wicked: For Good takes place mostly at night, in the shadows, forest, and underbelly of Oz while Elphaba is in hiding.
Alice chose to frame the characters Glinda and Elphaba in contrasting ways for the story. Now separated from Elphaba, Glinda (Ariana Grande) is central to the world of Oz. Alice kept her center punched, carefully composed and choreographed. Elphaba is framed always to the right or left, with tight close-ups and static hand-held shots, to emphasize her loneliness. When the two are together, Alice repeated the same motifs from the first movie, with Ephaba framed to the right and Glinda to the left, often holding hands.
Though Wicked: For Good is a huge fantasy movie, Alice and the production crew tried to do as much practically and in camera as possible. The “Girl in the Bubble” dance sequence was done entirely with carefully choreographed mirrors and flyaway walls that were removed as Glinda dances. Alice planned it out using her daughter's bath toys and her husband's shaving mirror. The art department storyboarded it, then the special effects team was able to figure out all the mirror technology needed to pull it off. The camerawork had to be very precise, with many of the frames exactly matching the last, combining both a Technocrane and a Steadicam.
Unreal Engine was an indispensable tool for Alice to aid the film's sophisticated lighting and shot design. She used the software to pre-visualize outdoor sets, making sure the sun was at the right angle for perfectly backlighting Glinda in her bubble over Munchkin Land. It also helped her discover where the sun would hit tall buildings and spires of the Emerald City. Unreal assisted with pre-lighting, finding where practical light sources could be integrated and built into interior sets. She even tested different camera lenses to see how they would look in the space under certain lighting conditions and at various angles and heights.
Alice is the cinematographer for the upcoming animated Spiderman: Beyond The Spider-verse as well as an animated version of the Dr. Seuss book, Oh The Places You'll Go with director Jon M. Chu.
See Wicked: For Good in theaters.
Find Alice Brooks: Instagram @_alicebrooks_
SHOW RUNDOWN:
01:22 Close Focus
08:41-51:09 Interview
51:36 Short ends
01:01:40 Wrap up/Credits
The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social
For cinematographer Alice Brooks, ASC, shooting both Wicked and Wicked: For Good concurrently was a huge feat. The giant sets, precise camerawork and complex, live lighting cues for the musical numbers required detailed planning and prep. But first, Alice and her long-time collaborator, director Jon M. Chu, broke down the scripts and discussed the emotional intentions for each scene. “When we first start talking about a movie, we talk about emotion,” says Alice. “I love getting an emotional cue for the camera the same way an actor would. What is the emotional intention in the scene? An actor gets to tell the story through their breath and through their looks and through their being. And I get to tell the story, the emotional story, through camera and lenses and lighting.”
Separation, seclusion and surrender were the emotional themes in Wicked: For Good. “It became very clear that the first movie would live in this ever-present daylight,” explains Alice. “And the second movie would have this weight and complexity and maturity and density to it and live in the shadows.” 90% of Wicked takes place in the daytime, with the sun setting as Elphaba (Cynthia Erivo) embraces her power, sings “Defying Gravity” and flies away. In contrast, Wicked: For Good takes place mostly at night, in the shadows, forest, and underbelly of Oz while Elphaba is in hiding.
Alice chose to frame the characters Glinda and Elphaba in contrasting ways for the story. Now separated from Elphaba, Glinda (Ariana Grande) is central to the world of Oz. Alice kept her center punched, carefully composed and choreographed. Elphaba is framed always to the right or left, with tight close-ups and static hand-held shots, to emphasize her loneliness. When the two are together, Alice repeated the same motifs from the first movie, with Ephaba framed to the right and Glinda to the left, often holding hands.
Though Wicked: For Good is a huge fantasy movie, Alice and the production crew tried to do as much practically and in camera as possible. The “Girl in the Bubble” dance sequence was done entirely with carefully choreographed mirrors and flyaway walls that were removed as Glinda dances. Alice planned it out using her daughter's bath toys and her husband's shaving mirror. The art department storyboarded it, then the special effects team was able to figure out all the mirror technology needed to pull it off. The camerawork had to be very precise, with many of the frames exactly matching the last, combining both a Technocrane and a Steadicam.
Unreal Engine was an indispensable tool for Alice to aid the film's sophisticated lighting and shot design. She used the software to pre-visualize outdoor sets, making sure the sun was at the right angle for perfectly backlighting Glinda in her bubble over Munchkin Land. It also helped her discover where the sun would hit tall buildings and spires of the Emerald City. Unreal assisted with pre-lighting, finding where practical light sources could be integrated and built into interior sets. She even tested different camera lenses to see how they would look in the space under certain lighting conditions and at various angles and heights.
Alice is the cinematographer for the upcoming animated Spiderman: Beyond The Spider-verse as well as an animated version of the Dr. Seuss book, Oh The Places You'll Go with director Jon M. Chu.
See Wicked: For Good in theaters.
Find Alice Brooks: Instagram @_alicebrooks_
SHOW RUNDOWN:
01:22 Close Focus
08:41-51:09 Interview
51:36 Short ends
01:01:40 Wrap up/Credits
The Cinematography Podcast website: www.camnoir.com
YouTube: @TheCinematographyPodcast
Facebook: @cinepod
Instagram: @thecinepod
Blue Sky: @thecinepod.bsky.social
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