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Artificial Intelligence for General Game Playing

Artificial Intelligence for General Game Playing

Update: 2016-03-29
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From the Interactive Media & Games Seminar Series; Michael Genesereth, Associate Professor of Computer Science at Stanford University, examines the challenges of general game playing and techniques for meeting those challenges. He also describes the annual GGP competition; and talks about the practical and theoretical value of work in this area.
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Artificial Intelligence for General Game Playing

Artificial Intelligence for General Game Playing

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