DiscoverReadyAimFireArtistry and Antics on Final Fantasy XVI – with Hannah Price, Oli Chance, Morgan Rushton & Martin Vaughan
Artistry and Antics on Final Fantasy XVI – with Hannah Price, Oli Chance, Morgan Rushton & Martin Vaughan

Artistry and Antics on Final Fantasy XVI – with Hannah Price, Oli Chance, Morgan Rushton & Martin Vaughan

Update: 2025-07-08
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Ever wondered what goes on inside the studio for one the most acclaimed game series of all time? 

In this episode of the ReadyAimFire Podcast, hosts Kez and Tom welcome an extraordinary panel featuring the performance directors, casting directors and localisation experts whose fingerprints are all over Final Fantasy XVI, Alan Wake II,  Death Stranding 2: On the Beach and many more beloved games: Hannah Price, Oli Chance, Morgan Rushton and Martin Vaughan.

Dive with us into translation trials, performance tribulations and endless T poses,  as our guests reveal what really happens when scripts are top secret, the pressure is high, and the gaming magic that fans demand has to make it to the screen. 

You’ll hear:

  • About dramatic graveside scenes with Ben Starr that had directors literally crying in the studio – and they almost didn’t shoot them
  • How Kez had to snog – with a mocap camera strapped to her face! (Imagine forgetting how to kiss, live on set!)
  • The time Martin had to cast a character described as “Rebel Wilson, Kanye West, and Cristiano Ronaldo, all in one”
  • How performance direction and localisation aren’t just technical roles, but creative, deeply personal crafts, turning even awkward technicalities (like the interruptions of endless T poses) into breakthrough moments.

“That's kind of the most magical thing somebody can do, is be in that room in that stupid suit and then give a heartbreaking performance” - Oli Chance

From unscripted laughter to bonding over onion rings, this is the emotion, the mess, and the beauty of storytelling in games. Settle back, press play, and enjoy! 

 

🧭 Timestamps:

00:01:07 – Introducing the performance team behind Final Fantasy XVI

00:03:12 – RADA, BAFTA, and “onion rings on a spike” - forging industry friendships

00:05:40 – From theatre to games: Hannah’s transition and juggling specificity

00:11:28 – Directing actors through grief – handling vulnerability with care

00:15:36 – The essential question that fosters safety in the booth

00:17:36 – Talkback gone wrong: the perils of studio silence

00:19:39 – Beyond the role – casting for character and chemistry

00:24:12 – Unhelpful casting notes and the “Rebel Wilson, Kanye, Ronaldo” brief

00:29:24 – Alan Wake II madness: musicals, buses, and Sam Lake’s process

00:32:51 – From cleaning toilets to Square Enix: Ollie’s unlikely career start

00:36:02 – Cultural shifts: British English and Dragon Quest VIII’s localisation

00:41:36 – Translating Japanese dialogue: subtext, literalness, and ellipses

00:45:20 – Performance capture puzzles: syncing bodies, voices, and scripts

00:49:57 – Game of Thrones meets Final Fantasy XVI – what the game really is

00:53:05 – How do you kiss in mocap? Navigating intimate scenes

👤 Guest Info:

Hannah Price is a performance director, theatre director and filmmaker. Her many credits in gaming include: Alan Wake II, The Division 2, Forza Horizon 4, Hitman 2. 

🌐IMDb  📸 Instagram

Oli Chance is the co-founder of Shloc Limited, localisation and performance specialists. His credits include Death Stranding 2: On the Beach, Dragon Quest XI: Echoes of an Elusive Age and several titles in the Inezuma Irebun series. 

🌐IMDb  📸 Instagram

Morgan Rushton is the co-founder of Shloc Limited. He’s worked on several games in the Final Fantasy series including Final Fantasy XIII, Final Fantasy XIV and FInal Fantasy XIV: A Realm Reborn, along with many other Shloc projects. 

🌐IMDb

Martin Vaughan is a casting director who’s worked on numerous titles, including Cyberpunk 2077, Returnal, Alan Wake II, Split Fiction and A Plague Tale: Requiem. 

🌐IMDb  📸 Instagram

🔗 Resources & Mentions:

(chronological order of appearance)


💬 Quotes:

“I think that they [Square Enix] as compared to some other developers, have put a lot of effort into getting Western performances in their games right.”

– Morgan Rushton

“In games, you have to get what you want really quickly and it has to be specific. But if you pull those together, you get really great performances.”

 – Hannah Price

Enjoyed the episode? Don’t forget to:

  • Follow the podcast on Spotify or Apple Podcasts
  • Subscribe on YouTube for full episodes and clips
  • Leave a review and let us know who you want featured next!

🎧 Check Out More ReadyAimFire Episodes:

  • Episode 1: Devora Wilde on Lae’zel and Performance in Baldur’s Gate 3
  • Episode 2: Michael Geary on Warhammer, Magic, and Mushroom Warriors
  • Episode 3: Damien Goodwin on directing Returnal, Helldivers 2 and more
  • Episode 4: Doug Cockle on D&D love and voicing Geralt in the Witcher 
  • Episode 5: Tom McKay & Luke Dale on Kingdom Come Deliverance 2
  • Episode 6: Kirsty Gillmore on directing for games including Baldur’s Gate 3

🔗 Listen & Subscribe:


🎧 Spotify: https://readyaimfire.tv/spotify

🍏 Apple Podcasts: https://readyaimfire.tv/apple

▶️ YouTube: https://www.youtube.com/@ReadyAimFireStudio

🌍

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Artistry and Antics on Final Fantasy XVI – with Hannah Price, Oli Chance, Morgan Rushton & Martin Vaughan

Artistry and Antics on Final Fantasy XVI – with Hannah Price, Oli Chance, Morgan Rushton & Martin Vaughan