DiscoverMemory ProtectionAugust 2001: Apple & Nintendo
August 2001: Apple & Nintendo

August 2001: Apple & Nintendo

Update: 2021-08-01
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Get ready for a lazy summer episode, baby! The most interesting thing Apple did this month was release Mac OS 9.2.1, so Josh & Matt take up a topic that they've been thinking about for a while: Apple & Nintendo; they seem similar right? They're both hardware and software vendors with total control over their product vision, and they focus intensely on how their products are designed and how they are used. This month we put those assumptions to the test and see just how similar Apple & Nintendo really are.

We also take a letter from a listener and put the Karnov debate to bed.

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QuickTime Machine

Apple & Nintendo

Articles referenced for this episode:
- The Verge article that sparked the idea for this month's episode

Nintendo
- Gunpei Yokoi
- Shigeru Miyamoto: A rushed game is forever bad
- Shigeru Miyamoto says Nintendo and Apple go together like Mario and Luigi
- The creator of Mario says 'Apple and Nintendo have very similar philosophies'
- Blue Ocean Strategy
- Wii: Creating a Blue Ocean The Nintendo Way
- Nintendo’s Philosophy: Lateral Thinking with Withered Technology
- Q&A: Shigeru Miyamoto on 'Mario', 'Minecraft' and Working With Apple
- https://youtu.be/2u6HTG8LuXQ
- https://www.theguardian.com/games/2018/apr/25/nintendo-interview-secret-innovation-lab-ideas-working

Apple
- Apple’s habit of announcing early, delivering late, is worse for Apple than for us
- Apple's Product Developement Process
- This is how Apple’s top secret product development process works
- Apple’s Product Development Process – Inside the World’s Greatest Design Organization
- 3 Ways Apple Sets Itself Apart from the Competition
- The 6 Pillars Of Steve Jobs’s Design Philosophy

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August 2001: Apple & Nintendo

August 2001: Apple & Nintendo

Josh McGrath & Matt Smith