DiscoverThe AIAS Game Maker's NotebookBalancing Procedural and Intimate Storytelling in Wildermyth
Balancing Procedural and Intimate Storytelling in Wildermyth

Balancing Procedural and Intimate Storytelling in Wildermyth

Update: 2025-01-20
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Description

Alexa Ray Corriea chats with AnneDouglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for procedural generation compared to a traditional campaign; and how to handle early access as a narrative focused game.

This episode is supported by Xsolla

Episode Host: Alexa Ray Corriea

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Balancing Procedural and Intimate Storytelling in Wildermyth

Balancing Procedural and Intimate Storytelling in Wildermyth

The Academy of Interactive Arts & Sciences

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