Bloodborne - Gameclub
Description
What words describe Bloodborne? Gothic? Victorian? Lovecraftian? Scary? Impossible? Funny? Bloodborne is an enigmatic, genre-defining game. Chat GPT described it best in a haiku:
“Bloodborne’s Depths
Hidetaka’s Twisted World
Challenge Accepted”
Its gameplay loop and mechanics are polarizing inside and outside of the Soulsborne fandom; too fast for lovers of Dark Souls, but too slow for high-octane gamers like Alon. We played it to varying levels of success. Is a game that is most fun after 30+ hours of playing a good game? Why do we love facing and defeating impossibility? How can we be friends when we feel so differently about this game?
Few games have matched the immersion and setting of Bloodborne. The further your character dives into the world of beasthood and paleblood, the more you depart from the waking world outside of your Playstation. Jump in.
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Timestamps:
- 0:00 - Introduction and background
- 4:00 - A modern Metroidvania
- 5:10 - Bloodborne vs. Souls, Speed
- 13:55 - RPG elements
- 17:30 - How the game undermines regain
- 22:00 - Boss fights
- 24:00 - Summoning and multiplayer
- 28:00 - Weapons
- 33:00 - Tutorializing and mastery
- 35:00 - New Game Plus
- 38:05 - Looking things up
- 41:20 - It’s fine to cheese this game
- 47:30 - Not rewarding risk-taking
- 49:30 - Running through the world
- 54:00 - Artists making gross art
- 57:00 - Why doesn’t Alon like it?
- 1:06:30 - This should be able to be your first Souls game.
- 1:12:35 - The impossibility of Soulsborne
- 1:17:02 - People who love the grind
- 1:28:10 - Aesthetics and outfits and themes
- 1:40:00 - Best areas and moments
- 1:47:45 - Debunking the Soulsborne purity test
- 1:50:10 - Music
- 1:53:25 - Ratings
- 1:58:20 - Chat GPT Haikou