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Building ESL and Why Open Ecosystems are Important for Esports

Building ESL and Why Open Ecosystems are Important for Esports

Update: 2020-10-13
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Ralf Reichert is Co-Founder of the Electronic Sports League (ES), the world’s largest independent esports company with offices around the globe. ESL creates esports leagues, tournaments, and runs production studios. In this episode, Ralf shares the ups and downs of his almost 20 years with ESL, why open ecosystem are important for the esports industry, and why ESL focuses on building a place where “everybody can be somebody.”
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Building ESL and Why Open Ecosystems are Important for Esports

Building ESL and Why Open Ecosystems are Important for Esports

Ralf Reichert, Chris Hana