DFS Q&A: How to Handle Low-Exposure Players in in Large Builds
Description
In this episode, Andrew explains how to think about low-exposure players when managing large lineup sets.
Watch on YouTube: https://youtube.com/live/QC0s0jQRPWc
00:00 Intro
01:22 With the difference between Starter and Ultimate in how many lineups it can run does that mean Ultimate runs more simulations of the slate?
03:45 Im in a $500 season long DK league. There’s 50 players in it, and first place every week gets 1.2 buy ins. I created the customer contest but how would you choose the lineup to us by ROI or projection points?
06:52 How do we build a template for lineup grouping for multiplier/booster contests?
09:50 What are your thoughts on having 1% exposure to a few players post-build when playing a lot of lineups?
13:35 What logic does the sim use for single entry?
18:50 For someone who just joined, are there any recommended steps to follow to get up to speed?
21:55 I've noticed I'm getting fewer dupes when lowering the max salary in showdowns, however, are there some other tricks to get more unique lineups other than projection and exp. adjustments?
23:25 Can you explain which is the best sorting method? Portfolio, contest ROI or SaberScore?
25:16 Should you create templates for each type of contest?
26:15 I just started SaberSim last week. How do I bring up the optimal?
27:22 is there a way to combine 2 builds for a NFL main slate where build 1 is a sim dominated and build 2 I tinker the exposures significantly?
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