Decart’s Dean Leitersdorf on AI-Generated Video Games and Worlds
Description
Can GenAI allow us to connect our imagination to what we see on our screens? Decart’s Dean Leitersdorf believes it can.
In this episode, Dean Leitersdorf breaks down how Decart is pushing the boundaries of compute in order to create AI-generated consumer experiences, from fully playable video games to immersive worlds. From achieving real-time video inference on existing hardware to building a fully vertically integrated stack, Dean explains why solving fundamental limitations rather than specific problems could lead to the next trillion-dollar company.
Hosted by: Sonya Huang and Shaun Maguire, Sequoia Capital
00:00 Introduction
03:22 About Oasis
05:25 Solving a problem vs overcoming a limitation
08:42 The role of game engines
11:15 How video real-time inference works
14:10 World model vs pixel representation
17:17 Vertical integration
34:20 Building a moat
41:35 The future of consumer entertainment
43:17 Rapid fire questions