DiscoverWait, Roll That Again!Designing Fight or Fright: S1E6 - Layout, Design, and New Dice (Ft. Clayton Notestine)
Designing Fight or Fright: S1E6 - Layout, Design, and New Dice (Ft. Clayton Notestine)

Designing Fight or Fright: S1E6 - Layout, Design, and New Dice (Ft. Clayton Notestine)

Update: 2023-09-21
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Welcome back to Wait, Roll That Again!

On this episode, big challenges arise in the game design process, which leads to a step in adifferent direction. 

But first, Clayton Notestine from Explorer’s Design joins the show to talk about layout and visual design. These elements are really important to a game’s final presentation, so I felt like it was time to start thinking about those elements a bit before it was too late!

You can find Clayton’s work, templates, and articles on his website here.

Then, we talk about making mistakes in game design, and how I rediscovered the core elements of the Spooky Halloween game that make me excited to keep designing this game! 

Thanks for listening, and thank you again to Clayton for coming on the show! If you’d like to support the show, please share it with a friend and leave a review

You can find out where to follow the show here: https://waitrollthatagain.carrd.co/

This Podcast is a part of KiwiRPG!
For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com

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Designing Fight or Fright: S1E6 - Layout, Design, and New Dice (Ft. Clayton Notestine)

Designing Fight or Fright: S1E6 - Layout, Design, and New Dice (Ft. Clayton Notestine)

Wait, Roll That Again!