E46: Economics of Sweepstakes, Vertical Word Game Progression, and UXR Failure
Update: 2025-12-14
Description
Is fair matchmaking actually bad design? And how exactly did gaming companies fumble the bag when it came to the army of PhD psychologists they employ?
We talk:
• Sweepstakes, social casino, velocity, and why most players never cash out
• Why Wordle feels flat to some designers and why elegance is not the same as progression
• Surveys as UX, not truth machines, and how to extract signal without lying to yourself
• Compensating differentials, handicaps, and why 50 percent win rates kill progression
• Bots, deception, and whether games are magic shows or fraud
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