DiscoverGames Every Designer Should PlayEP12: The Binding of Isaac: Rebirth - Games Every Designer Should Play
EP12: The Binding of Isaac: Rebirth - Games Every Designer Should Play

EP12: The Binding of Isaac: Rebirth - Games Every Designer Should Play

Update: 2025-10-08
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Welcome to Episode 12 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they descend into the chaotic, grotesque, and endlessly replayable world of The Binding of Isaac.


🚨 Spoiler alert for The Game! We STRONGLY advise you to play before listening.


In this episode, we discuss how The Binding of Isaac turns randomness into both its greatest strength and biggest challenge. We compare it's gameplay to the act of gambling — where the anticipation of a great run keeps players coming back — and debate whether requiring players to learn so much outside the game is good or bad design.


Featuring feedback from listeners and the verdict: Is The Binding of Isaac a must-play for every designer?


📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com 


It's Stuart's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀


Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #BindingOfIsaac #IndieGames #Roguelike #GameMechanics


Thank you for tuning in! 🎧✨


We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.


=== CREDITS ===


Music by Vasil Trofimov from Pixabay.


Sound Effects by floraphonic from Pixabay.


Thanks to Gary Mitchell for Technical Support

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EP12: The Binding of Isaac: Rebirth - Games Every Designer Should Play

EP12: The Binding of Isaac: Rebirth - Games Every Designer Should Play

Stuart Lilford