EXPLICIT: OLD GODS OF APPALACHIA RPG CHARITY STREAM REPLAY Pt 4: Soup, Dynamite, and the Devil in a Three-Piece Suit
Description
Ever accidentally make a deal with the devil in a three-piece suit, get hit in the face with canned soup, and still manage to save an Appalachian town from a coal-eating mountain? The RPGBOT crew did, and somehow, it's not even the weirdest part of their charity stream. Grab your molasses taffy, kiss your dynamite goodbye, and prepare for the most chaotic train robbery–slash–exorcism this side of the Blue Ridge. It's the Old Gods of Appalachia finale, and nobody's walking away clean.
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In Part 1, Jessie and Isaiah arrived in Williams Holler, where labor, faith, and eldritch horror were all part of the same sermon.
In Part 2, the pair unearthed cursed coal, Tommyknockers, and a very bad reason to keep digging.
In Part 3, they barely escaped the mines—only to find not-deer, haunted orchards, and a preacher whose god might be listening a little too closely.
Now, in Part 4, it all comes crashing down—literally. Our heroes steal a train, strike a deal with a devil in a suit, and decide the only way to save Williams Holler is to blow the mountain itself to hell. With flaming undead, eldritch roots, and GM-donated chaos (plus one extremely aggressive can of Campbell's Chunky Soup), this finale is a combustible mix of tension, sacrifice, and Appalachian legend.
Highlights include:
- Jessie and Isaiah team up with Jam for one final run into the mines.
- A mysterious Railroad Man appears, offering a deal with infernal fine print.
- The players literally hijack a train to ram into a coal-fed, living mountain.
- The long-awaited Giant GM Intrusion arrives—turning the mountain into a wrestling ring for titans.
- The crew makes emotional sacrifices as Jam races to plant dynamite before it's too late.
- Reverend Timit returns—with canned soup as his chosen weapon of faith.
- The mountain collapses, salvation comes at a cost, and the town must decide what living free really means.
The episode wraps with heartfelt thanks to donors, reflections on Cypher System mechanics, and a moving reminder of why these charity events matter.
Key Takeaways
- Chaos is the point – Trains, devils, and GM intrusions combine into one unforgettable finale.
- The Cypher System encourages cinematic storytelling – Fast, flexible, and fueled by narrative moments over crunch.
- Community storytelling makes charity shine – Every donation shaped the game, creating real-time chaos and connection.
- Emotional stakes matter – Jessie, Isaiah, and Jam's story lands because it balances horror with heart.
- The mountain is more than a monster – It's a metaphor for endurance, corruption, and the cost of labor.
- Reverend Timit's soup throws deserve their own rulebook.
- The crew raised over $1,000 for cancer research – Proof that gaming communities can make a real-world difference.
Shout Out to the Old Gods and Monte Cook Games
Special thanks to Steve Shell, Cam Collins, and the DeepNerd Media team for creating Old Gods of Appalachia, and to Monte Cook Games for crafting the Old Gods of Appalachia Roleplaying Game that makes this Appalachian nightmare come alive at the table.
Experience it yourself:
- Listen to the award-winning Old Gods of Appalachia podcast at OldGodsofAppalachia.com
- Buy the RPG from Monte Cook Games: montecookgames.com/old-gods-of-appalachia-rpg
- Play your own story of coal, faith, and fire—and see how long you can survive the holler.
The mountain may have fallen, but the Old Gods are far from silent.
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Meet the Hosts
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Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.
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Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.
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Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.
Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
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