DiscoverImmersive Experience Network PodcastEntered: Building a High-Tech Narratively Rich Open World Game - IEN Immersive Summit 2024
Entered: Building a High-Tech Narratively Rich Open World Game - IEN Immersive Summit 2024

Entered: Building a High-Tech Narratively Rich Open World Game - IEN Immersive Summit 2024

Update: 2025-06-02
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Take a deep dive with Jeroen van Hasselt (Co-Founder, Entered), into the trials and triumphs of producing a unique, 200-minute-long game experience such as Demise of the Gricers, that pushes the boundaries of conventional escape game design. Explore the intricacies of world-building, next-level player equipment, narrative & system design, player engagement and training your actors to deliver upon a seamless, organic real-life immersive experience.


This talk was recorded at the Immersive Experience Network Summit in October 2024 and is supported by Arts Council England and our industry partners Illusion Design & Construct, Mance Communications, White Light, Deterministic, Immersif, d&b audiotechnik, Scene2, Little Lion Entertainment, Entourage, and Vista Insurance.


Discover more content from IEN: https://immersiveexperience.network/articles/


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Entered: Building a High-Tech Narratively Rich Open World Game - IEN Immersive Summit 2024

Entered: Building a High-Tech Narratively Rich Open World Game - IEN Immersive Summit 2024