Ep.19: Troupe Style Play

Ep.19: Troupe Style Play

Update: 2025-11-18
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In this episode, Jamie and Scott dig into troupe-style play—campaigns where each player might run multiple characters over time instead of a single, fixed PC. We talk about what changes when you treat the cast as an ensemble instead of a party, and how that shift can affect spotlight, continuity, and the kinds of stories your table can tell.

Using games like Ars Magica, Pendragon, Blades in the Dark, Street Fighter, and Call of Cthulhu as examples—plus related play styles like West Marches, (featured in the newest Critical Role campaign), we trace how different designs handle rotating characters, support casts, and backup sheets. Some lean into covenants, households, or crews as the “real” protagonist; others quietly assume you’ll have replacement investigators or alternates waiting in the wings.

We also get practical. Why would you run a campaign in troupe mode? How do you build emotional investment when players are juggling multiple sheets? What are the pros and cons—the real pitfalls like prep overhead, continuity snarls, uneven buy-in—and what tools actually help you avoid them?

Topics discussed:

00:00:45 What is Troupe Style play

00:07:15 Why?

Philip José Farmer's The Dungeon Series

00:16:50 Pros and Cons

00:30:00 The Funnel/Attrition

Elder Goblin Games

00:39:00 Generational Play

00:42:00 Exploring the setting

00:49:40 The Hex Crawl

Legendary Kalmatta #61 OSE West Marches Hexcrawl Actual Play

00:57:00 Implementation

Ars Magica

For more on the discussion of System and Style check out our written articles and Scott’s additional thoughts on specific systems on our YouTube channel.

ModernMythology.net

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Ep.19: Troupe Style Play

Ep.19: Troupe Style Play

Modern Mythology