Episode 1 - How to Win Games and Influence your Enemies
Description
In this episode we discuss why you should play Guild Ball, cover a very brief history of the game and do a deep dive on all the various win conditions in the game and how each guild slots into each of those win conditions. We apologize in advance, this one is a bit long, in our defense, we're still trying to figure out what we're doing 😅
We also tried our best to place each of the guilds into one of the win conditions, generally speaking, we know that a lot depends on the match up, which captains you're playing etc.
Here is want we got:
3-0: Lamplighters, Miners, Fishermen, Navigators, Order
2-2: Alchemist, Engineers, Shepherds, Masons
1-4: Blacksmiths, Brewers, Butchers, Cooks, Farmers Hunters, Falconers, Morticians, Ratcatchers, Union
0-6:Â Likely seen at lower tables or new player games, but not common among higher level play
If you want to create your own, you can! Follow this link and tell us why we are wrong:Â https://tiermaker.com/categories/random/guild-ball-win-conditions-18081393




