DiscoverAll Things UnityEpisode 2, Clean Code Part 2
Episode 2, Clean Code Part 2

Episode 2, Clean Code Part 2

Update: 2022-02-10
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Hello my fellow gamedevs and this is the second episode of the All Things Unity Podcast! In this episode we are going to talk about the next two chapters of the book. We are going to discuss Comments and a more aesthetic subject – Formatting. Both of these topics are important in a Clean Code Context.


 


In the podcats I talk about Clean Architecture and a book called Object-Oriented Software Engineering, A Use Case Driven Approach by Ivar Jacobson. So I’ll provide you some links:


 


Clean Architecture: https://www.amazon.com/Clean-Architecture-Craftsmans-Software-Structure/dp/0134494164/ref=sr_1_1?keywords=clean+architecture&qid=1644468669&sprefix=Clean+Archite%2Caps%2C212&sr=8-1


 


OOSE: https://www.amazon.com/Object-Oriented-Software-Engineering-Approach/dp/0201544350/ref=sr_1_1?crid=R3I7ZA9JDCWR&keywords=object-oriented+software+engineering+Ivar+Jacobson&qid=1644468743&sprefix=object-oriented+software+engineering+ivar+jacobson%2Caps%2C189&sr=8-1


 


I also mentioned that I wrote a review about the OOSE book, you can read a couple of blogs about the book here: https://hamersoft.com/?s=ivar+jacobson


 


Lastly I mentioned the SOLID acronym and the fact that I wrote some blogs about SOLID before. You can read them here: https://hamersoft.com/?s=Solid


 


My Unity3D affiliate link still has not been approved yet so I still can’t put the link in here yet. But nonetheless, thanks for listening.


 


See you next time and as always remember; With Unity we can do great things – Game Over.

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Episode 2, Clean Code Part 2

Episode 2, Clean Code Part 2

Ruben Hamers