DiscoverSave Your GameEpisode 27 - Dialogue: What Makes it Good?
Episode 27 - Dialogue: What Makes it Good?

Episode 27 - Dialogue: What Makes it Good?

Update: 2024-08-28
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Description

PushingUpRoses and Matt Aukamp talk about dialogue trees in adventure games; What makes them good? What makes them bad? Do you skip them? Matt says some stuff that's likely to get him cancelled by Sierra-heads. Plus, PlayDate with Matt and RANKING EVERY ADVENTURE GAME EVER.

We don't know. Whatever makes sense.

Email us! mattandroses@gmail.com

Games Mentioned:

  • The Crimson Diamond
  • King’s Quest IV
  • Fallout: New Vegas
  • The Keyper
  • Mars After Midnight
  • Papers, Please
  • Grim Fandango
  • Disco Elysium
  • The Curse of Monkey Island
  • Indiana Jones and the Fate of Atlantis
  • Justin Wack and the Big Time Hack
  • The Dagger of Amon Ra
  • Willy Morgan and the Curse of Bone Town
  • The Adventures of the Black Hawk
  • Legend of Skye
  • King’s Quest V and VI
  • Gabriel Knight: Sins of the Fathers
  • Broken Sword: The Shadow of the Templars
  • Danganronpa series
  • Phoenix Wright: Ace Attorney series
  • Hatoful Boyfriend
  • HuniePop
  • Murder, She Wrote (The Game!)
  • Dark Grim Mariupolis
  • Byzantine: The Betrayal
  • Minecraft: Story Mode
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Episode 27 - Dialogue: What Makes it Good?

Episode 27 - Dialogue: What Makes it Good?

PushingUpRoses