Episode 27 - Dialogue: What Makes it Good?
Update: 2024-08-28
Description
PushingUpRoses and Matt Aukamp talk about dialogue trees in adventure games; What makes them good? What makes them bad? Do you skip them? Matt says some stuff that's likely to get him cancelled by Sierra-heads. Plus, PlayDate with Matt and RANKING EVERY ADVENTURE GAME EVER.
We don't know. Whatever makes sense.
Email us! mattandroses@gmail.com
Games Mentioned:
- The Crimson Diamond
- King’s Quest IV
- Fallout: New Vegas
- The Keyper
- Mars After Midnight
- Papers, Please
- Grim Fandango
- Disco Elysium
- The Curse of Monkey Island
- Indiana Jones and the Fate of Atlantis
- Justin Wack and the Big Time Hack
- The Dagger of Amon Ra
- Willy Morgan and the Curse of Bone Town
- The Adventures of the Black Hawk
- Legend of Skye
- King’s Quest V and VI
- Gabriel Knight: Sins of the Fathers
- Broken Sword: The Shadow of the Templars
- Danganronpa series
- Phoenix Wright: Ace Attorney series
- Hatoful Boyfriend
- HuniePop
- Murder, She Wrote (The Game!)
- Dark Grim Mariupolis
- Byzantine: The Betrayal
- Minecraft: Story Mode
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