DiscoverRPG Design PanelcastEpisode 385: Automata Design in Games
Episode 385: Automata Design in Games

Episode 385: Automata Design in Games

Update: 2025-11-29
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Recorded at Metatopia 2024


Presented by Jason Pitre


Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.

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Episode 385: Automata Design in Games

Episode 385: Automata Design in Games

Jason Pitre