Everyone Can Create: Democratizing 3D Content Creation through Machine Learning with Masterpiece Studio
Description
Welcome back to Good Vibes with VIVE! Today’s discussion centers around 3D content creation and democratizing creativity, to allow everyone to create. Here to share his thoughts on the matter is Jonathan Gagne, CEO at Masterpiece Studio. Tune in to hear Jonathan’s explanation of today’s content creation pipeline and how VR makes it possible for everyone to take their creativity to the next level. He shares an example of a client who has created double the content at half the price through Masterpiece Studio, and explains why using the software is much easier than you think; and it’s accessible to everyone! Jonathan introduces us to the thorough process that his company follows to produce the products available to the public and predicts that, in the next five years, everything you see online will integrate a spatial component. We hope you join us today to hear all this and more!
Key Points From This Episode:
- An introduction to today’s topic: 3D content creation and democratizing creativity.
- Meet our guest, Jonathan Gagne, CEO at Masterpiece Studio.
- Jonathan unpacks what today’s creation pipeline looks like.
- How VR makes it possible to use your hands in a natural way instead of having a team.
- A recommendation to bring other apps into their software to create a real time asset.
- Simon Mahoney as a client example who has created double the content at half the price.
- His target audience: the 152 million creative professionals without 3D modeling skills.
- How everyone will be able to use this software; and it’s much easier than you think!
- His prediction that, in the next five years, everything will be online with a spatial component.
- What he is aiming for: making creativity accessible to everyone.
- Jonathan’s personal story of how he became interested in democratizing creativity.
- The process of education, research, prototyping, and product development.
- Why he has chosen to include a license in the product permissions structure.
- Moving from sales led to product led growth.
- Why you’d purchase a headset before investing in VR to take your content to the next level.
- How 5G enables really quick connections between servers.
- The future of Masterpiece Studio: new functionality in queue for production development, machine learning, and more!
“There’s so much demand for creating 3D content, yet literally about one percent of creatives can actually create this content.” — @BrinxSoftware [0:01:27 ]
“We don’t want you to have to have a whole team together just to make one asset, one 3D object. Let’s do it all yourself. Let’s use your hands in a natural way.” — @BrinxSoftware [0:06:24 ]
“This is the first software in existence that has a full pipeline that’s easy to use, both in VR and not in VR.” — @BrinxSoftware [0:09:43 ]
“You may not realize this at this moment but, in the next five years, all of your work is [still] going to be over the internet like it is today. It’s just going to have that spatial component.” — @BrinxSoftware [0:14:56 ]
Links Mentioned in Today’s Episode:
Jonathan Gagne on LinkedIn
Jonathan Gagne on Twitter
Masterpiece Studio
Pearly Chen on Twitter
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