DiscoverDice ExploderFan Mail (Primetime Adventures) with Meguey Baker
Fan Mail (Primetime Adventures) with Meguey Baker

Fan Mail (Primetime Adventures) with Meguey Baker

Update: 2024-04-04
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Transcripts are available at diceexploder.com


People talk a lot about how and whether RPGs emulate TV and movies, but this week cohost Meguey Baker (Apocalypse World, Under Hollow Hills) brings in a game that takes that sentiment to a compelling meta level. Fan Mail, from Primetime Adventures by Matt Wilson, is the core of the game's key metaphor: that players are simultaneously writers of a TV show, fans watching that show, and the characters portrayed on screen. We talk about the storygame scene in the early 2000s, how Primetime Adventures has influenced Meg's work, and how different this mechanic can feel in a one shot vs a full campaign.


This game feels like a classic. I wish I'd known about it ten years ago.


Further Reading:


Primetime Adventures by Matt Wilson


The Revolution Was Televised by Alan Sepinwall


Inspecters by Jared Sorensen


A Thousand and One Nights by Meguey Baker


Ritual in Game Design by Meguey Baker


Meguey & Vincent’s new game Under Hollow Hills


Socials


Meg on Twitter and Bluesky.


The Baker family blog and games.


Sam on Bluesky and itch.


The Dice Exploder blog is at diceexploder.com


Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.


Join the Dice Exploder Discord to talk about the show!

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Fan Mail (Primetime Adventures) with Meguey Baker

Fan Mail (Primetime Adventures) with Meguey Baker

Sam Dunnewold