From Teen Game Developer to Thousands-a-Day: Michael Reitzenstein’s Flash-Era Rise & Reckoning
Update: 2025-10-05
Description
At 15, Michael Reitzenstein was already selling games. By 21, he’d helped build one of the first web-game businesses with in-game payments - pulling in thousands per day - while hiring fast, navigating co-founder tensions, and learning on the fly from an island off Auckland.
In this Fayl Tales episode, Michael opens up about:
- Early wins and why product-market fit isn’t passion
- The dangers of scaling too soon
- How not knowing your audience kills conversion
- Luck vs. skill, and the discipline to keep going
- What he’d tell his 21-year-old self
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