GM 101: Combat Traps

GM 101: Combat Traps

Update: 2021-02-23
Share

Description

Hey Storytellers,

In our last episode, we covered if you should use traps or not. One really nasty thing to do is to incorporate them into a mini-boss encounter.

 Check out our newest book - Human NPC's: 84 Complete NPC's for 5th edition to use in your RPG in minutes:  https://www.amazon.com/dp/B08TCKRZTM/

Check out our first book - 19 RPG Adventures for Game Masters to Run in any TTRPG: https://www.amazon.com/dp/B08NQ38H2K

In this episode, we talk about using things like a pit trap, poison darts, or even worse types of traps to have the enemy do battlefield control and potentially take out one of the front line melee fighters out of the fight for a while by dropping him/her down a 20-foot hole (with or without spikes).

Comments 
00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

GM 101: Combat Traps

GM 101: Combat Traps

Dwight and Jacob Scull