DiscoverPedagodzillaGTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)
GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)

GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)

Update: 2024-12-03
Share

Description

Fast cars or magic mushrooms would have been a better clickbait title for this. Damn our ethics. In this episode we’re joined by the fab Luke Pearce to talk about linear and nonlinear learning, and which might be best for your teaching needs. To do so we’ll be examining Grand Theft Auto, the much beloved… Continue reading GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)
Comments 
In Channel
loading
00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)

GTA or Mario, which design philosophy makes for a better curriculum? (Ft. Luke Pearce)

Mike Collins