DiscoverBlind Level TechGable Meade Part 1: Muscled Memory, Axedental Accessibility, and the current Landscape of Accessible Gaming
Gable Meade Part 1: Muscled Memory, Axedental Accessibility, and the current Landscape of Accessible Gaming

Gable Meade Part 1: Muscled Memory, Axedental Accessibility, and the current Landscape of Accessible Gaming

Update: 2025-08-06
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In this episode of Blind Level Tech, we sit down with Gable Meade, a passionate gamer and advocate for accessibility in gaming. We dive into Gable's personal journey, exploring how he navigated the challenges of vision loss while maintaining his love for video games. From his early days with Nintendo to mastering fighting games like Mortal Kombat, Gable shares insights into the evolving landscape of accessible gaming. Join us as we discuss how games were adapted or axedently accessible, and how developers are implementing accessibility features into there games.
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Gable Meade Part 1: Muscled Memory, Axedental Accessibility, and the current Landscape of Accessible Gaming

Gable Meade Part 1: Muscled Memory, Axedental Accessibility, and the current Landscape of Accessible Gaming