Games Directory Lets You Sync Your Games and Achievements in 1 Place
Update: 2021-08-30
Description
In this episode of Running in Production, Vlad Radulescu goes over creating a
game directory site with Ruby on Rails. It’s hosted on AWS and has been up
and running since 2014.
Vlad talks about having thousands of active users, interfacing with a few game
platform APIs, running millions of Sidekiq jobs, storing 10+ billion database
records, keeping things as a monolithic app, deploying the web app to 1 server
and lots more.
Topics Include
- 6:30 – Motivation for switching from PHP to Ruby on Rails
- 7:07 – Figuring out which gaming API to implement first and how their APIs are
- 10:27 – Reverse engineering undocumented API calls from the Windows Steam client
- 12:18 – Using a separate database for each gaming platform provider
- 15:05 – A few useful features of Rails that’s being used and Stimulus Reflex
- 20:19 – Switching from Webpacker to using Vite
- 23:14 – Using Slim instead of ERB and a few other gems being used
- 25:29 – It’s a single monolithic Rails app that’s using namespaces
- 28:36 – A lot of the time spent developing this app is working with the game APIs
- 31:00 – Using Sidekiq, a billion (!) gamer activities stored and millions of Sidekiq jobs
- 34:18 – It’s hosted on a single AWS T2.large instance (4 vCPUs / 16 GB memory)
- 36:13 – The database is on an R6g.large with 10+ billion records
- 39:14 – Ansible was used to set up the EC2 instance and it’s running Ubuntu 18.04 LTS
- 41:13 – A couple of AWS resources being used
- 43:01 – The process to ship a feature from development to production
- 44:16 – Switching to using TailwindCSS in a nicely controlled way
- 47:57 – At the moment the site is free with no desire to make it pay to win
- 49:55 – Hosting is $1,500 pounds a month and it’s been running for free for 7+ years
- 51:43 – There’s 7 terabytes of S3 storage and daily database backups
- 55:59 – 50ish mini servers spread across Heroku’s free tier to bypass API rate limits
- 59:45 – Being dialed into the ops side of things but there’s room for improvement
- 1:00:54 – Keeping up with a full date job and a long running passion project
- 1:02:25 – Best tips? Don’t forget to plan things out
- 1:05:56 – You can find Vlad on Twitter and Games Directory will be open source soon
Links
📄 References
- https://www.giantbomb.com/api/
- https://www.telerik.com/fiddler
- https://games.directory/u/pacmakaveli (Vlad’s profile)
⚙️ Tech Stack
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