DiscoverThe Re/Cap PodcastGaussian Splatting, Why It’s Called That, and World Models
Gaussian Splatting, Why It’s Called That, and World Models

Gaussian Splatting, Why It’s Called That, and World Models

Update: 2025-12-05
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Description

Description

Ellis Malmgren explains how one of the most innovative 3D rendering techniques ties back to one of history’s most accomplished mathematicians - Carl Friedrich Gauss. Plus, a breakdown of today’s “world models” (Marble, JEPA, Google Genie 3) and the competition around them. 


00:00  Introduction and Overview

00:43  The Legacy of Carl Friedrich Gauss

03:06  Gaussian Splatting in 3D Rendering

04:21  Introduction to World Models

05:12  The Battle of World Models

08:03  Conclusion: The Future of World Models

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Gaussian Splatting, Why It’s Called That, and World Models

Gaussian Splatting, Why It’s Called That, and World Models

Reality Capture Network