Gaussian Splatting, Why It’s Called That, and World Models
Update: 2025-12-05
Description
Description
Ellis Malmgren explains how one of the most innovative 3D rendering techniques ties back to one of history’s most accomplished mathematicians - Carl Friedrich Gauss. Plus, a breakdown of today’s “world models” (Marble, JEPA, Google Genie 3) and the competition around them.
00:00 Introduction and Overview
00:43 The Legacy of Carl Friedrich Gauss
03:06 Gaussian Splatting in 3D Rendering
04:21 Introduction to World Models
05:12 The Battle of World Models
08:03 Conclusion: The Future of World Models
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