DiscoverA Composer In His Natural HabitatHabitat #003 - Mean Beats - A Sound Effects and Interactive Music Adventure with Jon Clark
Habitat #003 - Mean Beats - A Sound Effects and Interactive Music Adventure with Jon Clark

Habitat #003 - Mean Beats - A Sound Effects and Interactive Music Adventure with Jon Clark

Update: 2021-10-18
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Experienced video game sound designer and educator Jon Clark joins the show to discuss interactive audio and music for video games and other media.

  • Join the ongoing discussion about this episode on our Discord channel:  https://discord.gg/8F7Yuc9Mne  
  • Tex Murphy Series on Steam: https://store.steampowered.com/sub/45894  
  • Tex Murphy The Pandora Directive (1996) Trailer - https://www.youtube.com/watch?v=xGDg_acw6Uc  
  • Pathstorm App: https://www.bigfishgames.com/games/1562/pathstorm/  
  • Amped (snowboarding game) game play: https://www.youtube.com/watch?v=LgW4BJRHNKE  
  • Amped 3 game play: https://www.youtube.com/watch?v=aP29qq9dQeI  
  • Amped 3 cut scenes: https://www.youtube.com/watch?v=3S1OpmHwO4M  
  • Utah Wind Symphony Performance of "Firefly" by Ryan George: https://www.youtube.com/watch?v=8ndYH5hmJnE  
  • GameSoundCon (Annual game sound conference): https://www.gamesoundcon.com/  
  • Game Audio Network Guild (G.A.N.G.): https://www.audiogang.org/  
  • Music Composition for Games and Interactive Media is MUSC 2510 in the SLCC catalog. Game Audio Design is MUSC 2570.

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Habitat #003 - Mean Beats - A Sound Effects and Interactive Music Adventure with Jon Clark

Habitat #003 - Mean Beats - A Sound Effects and Interactive Music Adventure with Jon Clark

Thomas C. Baggaley