DiscoverThe AIAS Game Maker's NotebookHow 3 Brothers Started a Game Studio - Butterscotch Shenanigans
How 3 Brothers Started a Game Studio - Butterscotch Shenanigans

How 3 Brothers Started a Game Studio - Butterscotch Shenanigans

Update: 2025-05-121
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Trent Kusters chats with brothers Adam and Seth Coster of indie studio, Butterscotch Shenanigans, who recently released Crashlands 2, the sequel to their hit debut release. Together they discuss their story of 3 brothers working in different fields who came together to make games; the mistakes and lessons they learned while building the studio; how their brother Sam's cancer diagnosis led to them diving into developing the original Crashlands; how they solved the marketing problem common to indie studios and how that led to their debut success; and the tools and procedures they created to help them efficiently move from concept to playable implementation. 

This episode is supported by Xsolla

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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How 3 Brothers Started a Game Studio - Butterscotch Shenanigans

How 3 Brothers Started a Game Studio - Butterscotch Shenanigans

The Academy of Interactive Arts & Sciences