Discover{CodingBlocks}.NETHow did We Even Arrive Here?
How did We Even Arrive Here?

How did We Even Arrive Here?

Update: 2024-08-04
Share

Description

Coding Blocks Episode 239 ArtworkCoding Blocks Episode 239 Artwork

We were asked in one of our recent reviews in Apple Podcasts if we would share our career paths and how we got started and how we arrived where we are today. We took some of that info, threw it at Microsoft’s CoPilot / DALL E 3 and that’s the artwork for this episode – you may be a little surprised at how the 3 of us got started as software developers. We also have some fun things to share about recent purchases, tweaks, mistakes made and some information about the CrowdStrike outage that recently occurred.









Reviews





Thank you again for taking the time to share your review with us!






  • iTunes: Ksed_NJ





News





Atlanta Dev Con
September 7th, 2024
https://www.atldevcon.com/





DevFest Central Florida
September 28th, 2024
https://devfestflorida.com/





This Episode









Resources









Tips of the Week






  • Hollow Knight, amazing created by 3 people (mostly) fantastic game, it’s not as hard or long as I thought it would be. The gameplay is amazing, the music is amazing, the story is hidden, but amazing. Just play it on just about any platform.
    https://store.steampowered.com/app/367520/Hollow_Knight/




  • Midinous is a cool way of generating midi visually with nodes, similar to decision trees, that can do cool things with randomness and weighting to manipulate all sorts of midi parameters (velocity, mod and pitch wheels, any parameters that your VSTs support!)
    https://www.youtube.com/watch?v=rtTWtzWav8I
    https://store.steampowered.com/app/1727420/Midinous/




  • If that’s not low-level enough for you, check out overtone. It’s an open-source LISP-like wrapper around the SuperCollider audio engine that you can use to make really cool, live looping music.
    https://overtone.github.io/




  • Did you know that k9s has a slick way of supporting skins via XDG_CONFIG, you just drop in a couple skin files and then update a parameter to tell your context/clusters what to use. Great article that walks you through it:
    https://k9scli.io/topics/skins/




  • Starship minimalist prompt for any shell, previously Joe had been using powerlevel10k to show git information, kubernetes information, auto-complete etc, but it’s been deprecated and it looks like Starship appears to be the de jour replacement.
    https://starship.rs/




  • Showing the “hidden frames” in a strack trace in IntelliJ
    If you want to see everything that happened in those hidden frames, you will want to right click that stack trace and show traces from external libraries – there are other features there you can enable/disable as well!




  • Get outside … go for a hike, a ride, go see a concert, go see Deadpool & Wolverine … That one means your back inside, but you had to go outside to get there




  • Students – get an internship or co-op job … it’s easier to get started in your career while you’re still in school than it will be when you’re out and looking for a job

Comments 
00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

How did We Even Arrive Here?

How did We Even Arrive Here?

Allen Underwood, Michael Outlaw, Joe Zack