DiscoverFrom the Anomaly: An Unofficial Outriders PodcastLaunch Woes, Developer Response, Future Outriders Content & Review Bombing
Launch Woes, Developer Response, Future Outriders Content & Review Bombing

Launch Woes, Developer Response, Future Outriders Content & Review Bombing

Update: 2021-04-07
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Michael starts the conversation about Outriders review bombing and why some people are attempting to lump it in with the likes of Mass Effect 3, Cyberpunk 2077, and other over-promised/under-delivered games.


Per Collider


Outriders developers used the game’s official Twitter account to promise to explain everything that went wrong with the game’s launch, once all the major bugs have been fixed. Despite its initial popularity, Outriders has been plagued with connectivity issues that prevent players from joining sessions, a big issue in a game built around the idea of cooperative gameplay.


Since Outriders was released last week, April 1, players report getting constantly disconnected from online sessions, or being entirely unable to join friends to play online. It didn’t take long for developers to flag players about a desynchronization between different systems, such as PC and different consoles. This is a big issue since one of the selling points of Outriders was the ability to cross-play from day o ne, which means to play online with players from all different platforms where the game’s available. The first workaround was to disconnect cross-play while the developers tried to fix the problem.




Coming in from Forbes,


Senior Contributor Paul Tassi interviewed People Can Fly’s Bartek Kmita, Creative Director, and Piotr Nowakowski, Lead Game Designer. Among the answers given, this one stood out to me most on the future of Outriders past the current endgame.


You've repeatedly said that Outriders is not meant to be a live service game and is "complete" at launch, but what would the threshold be for you to consider future content, missions, guns, classes and such? Does "not live service" rule out meaningful expansion, or can things like DLC still be in the cards?


BK: We never said that we would abandon the game. This isn’t a games-as-a-service, but if people like it, we will definitely be doing more things in the Outriders universe. We have so many more stories to tell, and a lot of ideas we want to explore that we couldn’t fit in the original game, so we’re happy to create more content in the future. Anything we would make would be in the form of significant expansions with self-contained stories.


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Launch Woes, Developer Response, Future Outriders Content & Review Bombing

Launch Woes, Developer Response, Future Outriders Content & Review Bombing

Michael Leonard