DiscoverCinematography SalonMatt Workman: From Light Meters to Game Engines and the Future of Cinematography
Matt Workman: From Light Meters to Game Engines and the Future of Cinematography

Matt Workman: From Light Meters to Game Engines and the Future of Cinematography

Update: 2025-06-12
Share

Description

This week, we’re joined by Matt Workman—filmmaker, developer, and creator of Cine Tracer—for a candid look at the shifting landscape of cinematography. We explore how filmmakers can better communicate, justify resources, and protect their creative choices in a rapidly evolving industry, and why futureproofing your skillset now means knowing both a light meter and a game engine. From the emergence of virtual production to the democratization of 3D previsualization, Workman unpacks how technology like Unreal Engine, once reserved for high-budget productions, is becoming a daily tool for working DPs.

Matt Workman’s Instagram | YouTube

Peter Pascucci’s Instagram | Website

Lauren Guiteras’s Instagram | Website

This episode is sponsored by Fujifilm, Sandisk and TCP Insurance.

Comments 
In Channel
loading
00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

Matt Workman: From Light Meters to Game Engines and the Future of Cinematography

Matt Workman: From Light Meters to Game Engines and the Future of Cinematography

Cinematography Salon