DiscoverThe Indie Dev Game BreakNathan van der Stoep of Studio VDS (102) - Metroid Prime, Procedural Generation, and Being Terrible at Spelunky
Nathan van der Stoep of Studio VDS (102) - Metroid Prime, Procedural Generation, and Being Terrible at Spelunky

Nathan van der Stoep of Studio VDS (102) - Metroid Prime, Procedural Generation, and Being Terrible at Spelunky

Update: 2023-02-08
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Description

Nathan van der Stoep (@studio_vds) based out of the Netherlands, is a psychologist working on multi-sensory research by day, and in what time is left to him, a freelance illustrator operating as Studio VDS. His artwork has appeared in several Orange Pixel games including Residual for the Nintendo Switch, and Regulator City. Recently he collaborated with Cosmocat Games and released a new game from the ground up called Astral Flux. This game was just released in October 2022 on Steam, and is a 2D Pixel Art style Roguelike. Nathan continues to collaborate with Orange Pixel and other studios to create more games with another upcoming release next year still unnamed, so watch out for more details on that coming next year!


Our conversation included:



  • His journey to writing indie games starting as an artist.

  • His toolchain and the technology involved in creating his games.

  • Pixel art and game art styles.

  • Shipping and keeping scope under control as an Indie.

  • Collaboration in indie games.

  • Work / life / game making balance.

  • His top 5 games that influenced him.


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Nathan van der Stoep of Studio VDS (102) - Metroid Prime, Procedural Generation, and Being Terrible at Spelunky

Nathan van der Stoep of Studio VDS (102) - Metroid Prime, Procedural Generation, and Being Terrible at Spelunky

Stray Voltage Games