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On Visual Design

On Visual Design

Update: 2016-05-06
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Some game designs are highly visual. When does that work happen? How early is too early to think about art and a visual arrangement of ideas? We talk it out.


This episode references Nathan’s design-process illustration, by the way.


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Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 3.0

http://creativecommons.org/licenses/by/3.0/

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In Channel
Endings

Endings

2016-11-0146:56

Funding Production

Funding Production

2016-10-2550:26

Production Tools

Production Tools

2016-10-0632:44

Spheres of Production

Spheres of Production

2016-08-2540:10

Form Factors

Form Factors

2016-08-1832:53

Cards

Cards

2016-08-1141:08

Reflections 2

Reflections 2

2016-07-1323:55

Early Writing

Early Writing

2016-07-0651:03

Iteration

Iteration

2016-06-0627:39

Game Chef

Game Chef

2016-06-0622:43

Playtesting, Part Two

Playtesting, Part Two

2016-06-0634:54

Playtesting, Part One

Playtesting, Part One

2016-06-0639:44

Affordances

Affordances

2016-05-0640:39

On Visual Design

On Visual Design

2016-05-0636:39

Risk and Challenge

Risk and Challenge

2016-04-0637:07

Player Alignment

Player Alignment

2016-04-0646:41

On Purpose

On Purpose

2016-04-0645:43

Bring It Together

Bring It Together

2016-03-0630:15

Playstorming

Playstorming

2016-03-0624:54

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On Visual Design

On Visual Design

Nathan D Paoletta and Will Hindmarch