DiscoverMiss-Rolled AdventuresOne-Shot Mishap: Richards Guilt, Episode 2, B***ards Confused Inside
One-Shot Mishap: Richards Guilt, Episode 2, B***ards Confused Inside

One-Shot Mishap: Richards Guilt, Episode 2, B***ards Confused Inside

Update: 2019-10-12
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Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!




With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:




-1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way. 


-2. Players can cast spells without material need except if it is one of monetary value. 


-3. Casting spells in general possibly triggers a wild magic surge from the Sorcerers Table. (inspired from a different show called Heroes & Halfwits, by RoosterTeeth. Link provided below.) Though it has my own spin of things involving it. 


https://www.youtube.com/watch?v=MDvGu4PcSr0&list=PLTur7oukosPHugT2lhLuyihm3hyJcvIeu




-4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.  


-5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.


-6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo




Photo by sergio souza on Unsplash




Audio-------------




Suspense Dark Ambient Music | Tense Instrumental Music | Free Music 


by Argsound


https://www.youtube.com/watch?v=00zcGFs1TNw




[100 FREE] VIKING BATTLE THEME - Instrumental 


prod by Gravy Beats


https://www.youtube.com/watch?v=JKl-HjQVjfs




Sneaky, Mystery, Detective Song - Non Copyright, Royalty Free


Composer, Johannes Bornlöf. 


Published Youtube Account, Myers Music


Song - The Inspector


Artist - David Celeste


https://www.youtube.com/watch?v=N3BtAoLuwVo




[No Copyright Music] Middle Earth - Royalty Free Music


Middle Earth by Jason Shaw


http://audionautix.com


https://www.youtube.com/watch?v=RR3Z7ztfHK4

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One-Shot Mishap: Richards Guilt, Episode 2, B***ards Confused Inside

One-Shot Mishap: Richards Guilt, Episode 2, B***ards Confused Inside

Tyler R.