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Update: 2018-12-171
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A good board game design can use the world around us to give players experiences that they might never get a chance to have in real life. But are these games actually true to life, or are they glossing over some things? And how do game designers walk that line? In Immersed, we’ll talk to the people who know what it’s really like. Along the way, we’ll find out what it takes to make a game, from the moment of inspiration all the way to how the finished product is received. Join us in January 2019 as we take you deep inside the world of a game.

Read a full transcript of this episode.

Immersed is produced by Cardboard Edison.

Editing assistance by Eric Booth.

Music: Boulevard St Germain by Jahzzar is licensed under a Attribution-ShareAlike 3.0 International License.

For sponsorship opportunities, email suzanne@cardboardedison.com.

Cardboard Edison is supported by our patrons on Patreon:

ADVISERS: Rob Greanias, Peter C. Hayward

SENIOR INVENTORS: Steven Cole (Escape Velocity Games), John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay Treat

ASSOCIATES: Dark Forest Project, Stephen B. Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe

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