Rapid prototyping - When Why, How? - Philip Peter
Update: 2017-11-20
Description
Traditional hardware development workflows often take months or even years until the first prototypes are ready. On the other hand in software development we often try to test out new features every few weeks or even just after a few days.
There are more and more projects in which these two approaches collide and result in delays and overall frustration.
 
Getting some early prototypes can be essential to do user testing, verify assumptions and define the interface between the hardware and software parts. This talk will give an overview of a few different kinds of prototypes, which ones you might need and how you can start building them.
There are more and more projects in which these two approaches collide and result in delays and overall frustration.
Getting some early prototypes can be essential to do user testing, verify assumptions and define the interface between the hardware and software parts. This talk will give an overview of a few different kinds of prototypes, which ones you might need and how you can start building them.
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