Revisiting User Stories: Writing Better User Stories for Successful Projects
Description
In this season of Building Better Developers with AI, hosts Rob Broadhead and Michael Meloche revisit a past topic: 'Transform Your Projects: The Ultimate Guide to Effective User Stories.' This episode offers a fresh perspective on how teams can achieve greater success by writing better user stories.
The hosts initially tackled this subject in an earlier season, but they return to it because the challenge remains timeless: poorly written user stories continue to derail software projects. This time, they dive deeper into lessons learned, customer-centric approaches, and frameworks that make user stories truly work.
Why Writing Better User Stories Still Matters
Rob opens with a familiar frustration: sitting in sprint planning and realizing the user stories don't make sense. Vague requirements create confusion, rework, and wasted effort.
A user story is not a specification—it's a promise for a conversation that builds shared understanding.
By writing better user stories, teams maintain focus on outcomes, rather than implementation. They deliver features that users actually need, instead of technical solutions that fall short.
The Philosophy of Writing Better User Stories
User stories should always:
- Stay customer-centric by focusing on what the user wants, not the technical details.
- Break down work into small, manageable chunks that improve agility and estimation.
- Emphasize outcomes over implementation, avoiding the trap of data tables and CSS classes too early.
Rob illustrates this with the ATM example: "As a customer, I want to withdraw cash so that I can access money in my account." This keeps the story grounded in the user's experience.
The Anatomy of Writing Better User Stories
At the core of writing better user stories is a simple formula that makes requirements clear and human:
- As a [user role]
- I want [goal]
- So that [reason]
This framework ensures that every story is tied directly to a user's perspective, their needs, and the value they'll receive.
However, strong stories extend beyond this sentence structure. Rob and Michael highlight two key frameworks that add depth and clarity:
- The Three C's – Card, Conversation, and Confirmation, which explain how stories spark dialogue and define "done."
- The INVEST Model – Independent, Negotiable, Valuable, Estimable, Small, and Testable- is a checklist that helps teams evaluate whether a story is ready to move forward.
Finally, one important reminder: each story should only have one meaning. If a story can be interpreted in multiple ways—or contains "if/then" scenarios—it should be split into smaller, more focused stories. This keeps the backlog clean and avoids confusion later in development.
The Three C's of Writing Better User Stories
1. Card
The card represents the user story itself. Traditionally, teams would write stories on index cards. Today, tools like Jira, Trello, or Asana take their place. The key is that the card is just a placeholder for a conversation, not the entire requirement. It captures the essence of the story but leaves room for discussion.
2. Conversation
The conversation is where the real value happens. Developers, product owners, and stakeholders discuss the story, ask clarifying questions, and uncover details that weren't written down. These discussions ensure that the team shares a common understanding of the user's needs. Without this step, the story risks being too vague or misinterpreted.
3. Confirmation
The confirmation defines how the team knows the story is complete. This typically takes the form of acceptance criteria or test cases. Confirmation transforms a story from an idea into a verifiable piece of functionality. It answers the critical question: What does "done" look like?
Card captures the idea. Conversation builds the understanding. Confirmation proves the work is complete.
The INVEST Model for Writing Better User Stories
The INVEST model is a simple but powerful checklist that helps ensure user stories are clear, practical, and actionable. Each letter represents a quality that a strong user story should have.
Independent
A good user story should stand on its own. That means it can be developed, tested, and delivered without being blocked by another story. Independence reduces dependencies and keeps projects moving smoothly.
Negotiable
User stories are not contracts carved in stone—they're open to discussion. Teams should be able to negotiate details, scope, and implementation during conversations. This flexibility encourages collaboration and prevents rigid requirements that may not fit real-world needs.
Valuable
If a story doesn't provide business or user value, it doesn't belong in the backlog. Every story should clearly tie back to outcomes that matter for the end-user or the organization. This keeps the team focused on delivering impact, not just features.
Estimable
A story should be clear enough that the team can estimate the effort to complete it. If it's too vague or too large, it can't be accurately sized. Estimable stories make sprint planning realistic and help track progress more effectively.







