Richard Bartle - Part 2 - Designing Virtual Worlds
Description
After spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishing his seminal book, Designing Virtual Worlds, and begins teaching and researching game worlds and player behavior.
We delve deep into the study of games, talk about why it's important and the future of virtual worlds, the morality of being a god, both as a designer and a gamer, and where the industry can go from here.
Recorded: February 2025
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Links:
https://en.wikipedia.org/wiki/Richard_Bartle
https://en.wikipedia.org/wiki/MUD1
https://www.mobygames.com/game/124837/multi-user-dungeon-mud1/
https://mud.co.uk/dvw/
http://howtobeagod.com/
http://pdf.textfiles.com/zines/ESCAPIST/theescapist_043.pdf
Books by Richard:
How to Be a God
http://www.howtobeagod.com/ https://www.amazon.co.uk/dp/0955649498 https://www.amazon.com/dp/0955649498/ https://mud.co.uk/richard/How%20to%20Be%20a%20God.pdf
Dheghōm http://www.Dheghōm.com/ (http://www.xn--dheghm-fgb.com/) https://www.amazon.co.uk/dp/1915964008/ https://www.amazon.com/dp/1915964008/ https://mud.co.uk/richard/Dhegh%C5%8Dm.pdf
Erwā
https://www.amazon.co.uk/gp/product/1915964040 https://www.amazon.com/gp/product/1915964040
Bhéwonom
https://www.amazon.co.uk/gp/product/1915964067 https://www.amazon.com/gp/product/1915964067
Copyright 2025 Karl Kuras