S3E2. The core of cool gunplay - with Fuad Kuliev, creative director of Eschatology Entertainment
Update: 2025-12-22
Description
Shooting is one of the oldest things people do in video games. We had a chat with Fuad Kuliev, founder and creative director of Eschatology Entertainment, to figure out what’s most important in creating interesting & satisfying gunplay.
- Regular, historical & weird – categorizing guns and audiences;
- A wild history of aiming systems. Remembering the most bizarre examples;
- Guns as system actors: Prey’s Gloo Cannon & Half-Life’s Gravity Gun;
- Genre mix-ups: souls-like shooters and non-shooter games with guns;
- The harmony of visuals, audio, controls and common sense.
Learn about Eschatology's first game: https://eschatology-entertainment.com/
All this and much more – in the second episode of the House of The Dev podcast with Raphael Colantonio & Peter Salnikov.
Supported by Indie Go: https://bit.ly/4opM7cC
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