DiscoverThe House of the DevS3E2. The core of cool gunplay - with Fuad Kuliev, creative director of Eschatology Entertainment
S3E2. The core of cool gunplay - with Fuad Kuliev, creative director of Eschatology Entertainment

S3E2. The core of cool gunplay - with Fuad Kuliev, creative director of Eschatology Entertainment

Update: 2025-12-22
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Shooting is one of the oldest things people do in video games. We had a chat with Fuad Kuliev, founder and creative director of Eschatology Entertainment, to figure out what’s most important in creating interesting & satisfying gunplay.



  • Regular, historical & weird – categorizing guns and audiences;

  • A wild history of aiming systems. Remembering the most bizarre examples;

  • Guns as system actors: Prey’s Gloo Cannon & Half-Life’s Gravity Gun;

  • Genre mix-ups: souls-like shooters and non-shooter games with guns;

  • The harmony of visuals, audio, controls and common sense.


Learn about Eschatology's first game: https://eschatology-entertainment.com/ 


All this and much more – in the second episode of the House of The Dev podcast with Raphael Colantonio & Peter Salnikov. 


 


Supported by Indie Go: https://bit.ly/4opM7cC



Ads: 


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S3E2. The core of cool gunplay - with Fuad Kuliev, creative director of Eschatology Entertainment

S3E2. The core of cool gunplay - with Fuad Kuliev, creative director of Eschatology Entertainment

The House of the Dev