DiscoverPinoyGamer PodcastS3EP25: Ananta No Gacha Mechanics? Streamer Loses $31K! Mobile gaming Market, and Factory work gamification
S3EP25: Ananta No Gacha Mechanics? Streamer Loses $31K! Mobile gaming Market, and Factory work gamification

S3EP25: Ananta No Gacha Mechanics? Streamer Loses $31K! Mobile gaming Market, and Factory work gamification

Update: 2025-09-29
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Podcast Philippines Topics: Ananta Confirms It Will Have No Character Gacha in Game-Changing Monetization, Factory work reportedly increased due to a gamification software by Real Focus Synergy, Mobile gaming is expected to exceed $103 billion in revenue by the end of 2025, Streamer Drained of $31K Raised for Cancer Treatment After He Downloads Game, and Featuring Guest Interview with Erick the Co-Founder of Kuyi Mobile



(00:00 ) Intro and Topics

(03:07 ) Ananta Gacha

(08:12 ) Cancer Funds Stolen

(13:47 ) Block Blasters Steam

(18:38 ) Factory Work Gamification

(21:59 ) Factory Work Gamification Results

(25:59 ) Mobile Gaming Market Revenue

(28:15 ) Mobile Gaming Market Users

(31:14 ) Kuyi Mobile Interview

(32:44 ) Kuyi Mobile Game Dev Challenges

(34:27 ) Kuyi Mobile Game Monetization

(35:30 ) Kuyi Mobile Starting Game Dev

(37:19 ) Kuyi Mobile Tips for Game Dev

(40:42 ) Kuyi Mobile Game Engine

(43:02 ) Kuyi Mobile Street Food Tycoon

(45:02 ) Kuyi Mobile Game Inspiration

(46:35 ) Mobile Game Cost and Timeline

(49:16 ) Kuyi Mobile Hobbies

(52:02 ) Cafe Bara and Web Games

(55:48 ) Kuyi Mobile Socials

(56:35 ) Outro and Shoutouts


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S3EP25: Ananta No Gacha Mechanics? Streamer Loses $31K! Mobile gaming Market, and Factory work gamification

S3EP25: Ananta No Gacha Mechanics? Streamer Loses $31K! Mobile gaming Market, and Factory work gamification

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