S3EP25: Ananta No Gacha Mechanics? Streamer Loses $31K! Mobile gaming Market, and Factory work gamification
Description
Podcast Philippines Topics: Ananta Confirms It Will Have No Character Gacha in Game-Changing Monetization, Factory work reportedly increased due to a gamification software by Real Focus Synergy, Mobile gaming is expected to exceed $103 billion in revenue by the end of 2025, Streamer Drained of $31K Raised for Cancer Treatment After He Downloads Game, and Featuring Guest Interview with Erick the Co-Founder of Kuyi Mobile
(00:00 ) Intro and Topics
(03:07 ) Ananta Gacha
(08:12 ) Cancer Funds Stolen
(13:47 ) Block Blasters Steam
(18:38 ) Factory Work Gamification
(21:59 ) Factory Work Gamification Results
(25:59 ) Mobile Gaming Market Revenue
(28:15 ) Mobile Gaming Market Users
(31:14 ) Kuyi Mobile Interview
(32:44 ) Kuyi Mobile Game Dev Challenges
(34:27 ) Kuyi Mobile Game Monetization
(35:30 ) Kuyi Mobile Starting Game Dev
(37:19 ) Kuyi Mobile Tips for Game Dev
(40:42 ) Kuyi Mobile Game Engine
(43:02 ) Kuyi Mobile Street Food Tycoon
(45:02 ) Kuyi Mobile Game Inspiration
(46:35 ) Mobile Game Cost and Timeline
(49:16 ) Kuyi Mobile Hobbies
(52:02 ) Cafe Bara and Web Games
(55:48 ) Kuyi Mobile Socials
(56:35 ) Outro and Shoutouts