DiscoverSpace Game Junkie PodcastSGJ Podcast #501 – Games in Which Direct Combat Isn’t a Factor
SGJ Podcast #501 – Games in Which Direct Combat Isn’t a Factor

SGJ Podcast #501 – Games in Which Direct Combat Isn’t a Factor

Update: 2025-09-11
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It Was Tough to Find an Image Regarding NOT Having Combat…





Hey friends, welcome to this episode of the show! First off, an apology. Restream had technical issues yesterday. For some reason only five seconds of our stream went out, and then stopped. Therefore there’s no YouTube copy of this episode, only the MP3. To their credit, Restream fixed the issue relatively quickly, and hopefully this won’t happen again.







Now, onto the show itself. This week, Spaz, Julie, Thorston, Jacob, and I talk about games in which combat isn’t the primary factor, or even a factor at all. Truth be told, we were thrown off a bit due to the lack of a chat, which we’ve come to rely so much upon, but we made it work and had a fun time. Hopefully you will too.











Our next podcast, scheduled for September 24, 2025, will explore games that draw us in for the long haul. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you for listening, and enjoy the show.







Image from: https://judge.me/reviews/stores/combatminiatures.org/products/1-8-thick-white-75-round-acrylic-non-combat-marker-x5








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SGJ Podcast #501 – Games in Which Direct Combat Isn’t a Factor

SGJ Podcast #501 – Games in Which Direct Combat Isn’t a Factor

Brian Rubin